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	<title>Twig</title>
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	<link>http://twigblog.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
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		<title>Twig</title>
		<link>http://twigblog.wordpress.com</link>
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		<title>1.0 release roadmap</title>
		<link>http://twigblog.wordpress.com/2010/08/24/roadmap/</link>
		<comments>http://twigblog.wordpress.com/2010/08/24/roadmap/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 22:47:30 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">https://twigblog.wordpress.com/2010/08/24/roadmap/</guid>
		<description><![CDATA[I haven&#8217;t posted here in quite a while, so I think it&#8217;s time to catch up on the plans for twig. The main issue is that I&#8217;ll be teaching a class in the fall using Twig, so I&#8217;ve been working to make it easier for people who aren&#8217;t me to build new behaviors in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=70&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t posted here in quite a while, so I think it&#8217;s time to catch up on the plans for twig.  The main issue is that I&#8217;ll be teaching a class in the fall using Twig, so I&#8217;ve been working to make it easier for people who aren&#8217;t me to build new behaviors in the system by both refactoring codebase and building in a real scripting language (based on Scheme), along with a reimplementation of the behavior-based programming infrastructure we used to use in my lab for robot programming.</p>
<p>So suffice it to say that we&#8217;re close to the point where I&#8217;m ready to do a 1.0 release (we&#8217;ve been at 0.2 for a while).  We have tools for authoring new motion behaviors in the scripting language, along with interactive in-game debugging.  I&#8217;ll also be doing a simple behavior-tree implementation based on Chris Hecker&#8217;s BT system for Spore.  Classes start in mid-september, so that will be my forcing function for putting up a 1.0 beta release, and then we&#8217;ll probably have new bug fix releases every week or so after that.</p>
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			<media:title type="html">ian</media:title>
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		<title>Twig now on sourceforge</title>
		<link>http://twigblog.wordpress.com/2010/08/24/twig-now-on-sourceforge/</link>
		<comments>http://twigblog.wordpress.com/2010/08/24/twig-now-on-sourceforge/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 22:43:41 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">https://twigblog.wordpress.com/2010/08/24/twig-now-on-sourceforge/</guid>
		<description><![CDATA[I should have posted this long ago, but Twig is now hosted on sourceforge. You can find it at: http://sourceforge.net/projects/twig/ I&#8217;m still learning how to use sourceforge, but I assume it provides read-only access to the source tree. If not, I can create zip files of source releases.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=69&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I should have posted this long ago, but Twig is now hosted on sourceforge.  You can find it at:</p>
<p>http://sourceforge.net/projects/twig/</p>
<p>I&#8217;m still learning how to use sourceforge, but I assume it provides read-only access to the source tree.  If not, I can create zip files of source releases.</p>
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			<media:title type="html">ian</media:title>
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		<item>
		<title>documentation</title>
		<link>http://twigblog.wordpress.com/2009/07/28/documentation/</link>
		<comments>http://twigblog.wordpress.com/2009/07/28/documentation/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 21:56:51 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2009/07/28/documentation/</guid>
		<description><![CDATA[We now have the beginnings of a manual.&#160; It’s bare bones at the moment, but please feel free to send me questions or requests for things to further document. After way too much travel and administration, I’m finally able to switch over to summer research mode starting today and I seem to have managed to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=68&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We now have the beginnings of a <a href="http://www.cs.northwestern.edu/~ian/Twig/Documentation">manual</a>.&#160; It’s bare bones at the moment, but please feel free to send me questions or requests for things to further document.</p>
<p>After way too much travel and administration, I’m finally able to switch over to summer research mode starting today and I seem to have managed to start by squashing the last bug I was aware of in the 0.2 release, so I’m posting everything.&#160; Please feel free to send documentation and feature requests.</p>
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			<media:title type="html">ian</media:title>
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		<item>
		<title>Version 0.2 released (alpha)</title>
		<link>http://twigblog.wordpress.com/2009/07/28/version-0-2-released-alpha/</link>
		<comments>http://twigblog.wordpress.com/2009/07/28/version-0-2-released-alpha/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 21:49:43 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2009/07/28/version-0-2-released-alpha/</guid>
		<description><![CDATA[See the source code page.  Twig now has the beginnings of a manual.  To simplify the documentation process and generally make it easier for people other than me to extend the class hierarchy, the APIs for the Physics, TwigObject, and TwigGame classes have been refactored and rationalized.  Feedback is very welcome.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=64&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>See the <a href="http://twigblog.wordpress.com/source/">source code page</a>.  Twig now has the beginnings of a <a href="http://www.cs.northwestern.edu/~ian/Twig/Documentation">manual</a>.  To simplify the documentation process and generally make it easier for people other than me to extend the class hierarchy, the APIs for the Physics, TwigObject, and TwigGame classes have been refactored and rationalized.  Feedback is very welcome.</p>
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			<media:title type="html">ian</media:title>
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	</item>
		<item>
		<title>Verison 0.1 released</title>
		<link>http://twigblog.wordpress.com/2009/04/13/verison-01-released/</link>
		<comments>http://twigblog.wordpress.com/2009/04/13/verison-01-released/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 08:34:57 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2009/04/13/verison-01-released/</guid>
		<description><![CDATA[This version adds tables and chairs, automatic subgoaling using role-passing, an example client for the server, and a number of bug fixes. The source code can be downloaded from here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=55&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This version adds tables and chairs, <a href="http://twigblog.wordpress.com/2009/01/12/new-paper-comments-welcome/">automatic subgoaling using role-passing</a>, an example client for the server, and a number of bug fixes.</p>
<p>The source code can be downloaded from <a href="http://www.cs.northwestern.edu/~ian/Twig/Twig 0-1 source.zip">here</a>.</p>
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		<item>
		<title>Status update and release schedule</title>
		<link>http://twigblog.wordpress.com/2009/03/30/status-update-and-release-schedule/</link>
		<comments>http://twigblog.wordpress.com/2009/03/30/status-update-and-release-schedule/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 00:20:19 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2009/03/30/status-update-and-release-schedule/</guid>
		<description><![CDATA[I haven&#8217;t posted much recently other than papers.&#160; The school year tends to be hard for me because I teach what&#8217;s referred to as an overload (i.e. more courses than I&#8217;m normally supposed to).&#160; The good news is that the quarter is over and I&#8217;m back from GDC and the AAAI Intelligent Narrative Technologies Symposium.&#160; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=54&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t posted much recently other than papers.&nbsp; The school year tends to be hard for me because I teach what&#8217;s referred to as an overload (i.e. more courses than I&#8217;m normally supposed to).&nbsp; The good news is that the quarter is over and I&#8217;m back from GDC and the AAAI Intelligent Narrative Technologies Symposium.&nbsp; The bad news is that the new quarter starts tomorrow.</p>
<p>I&#8217;m behind on my self-imposed schedule for the next release of Twig.&nbsp; The new release has the fast subgoaling code from the FDG paper, as well as new prop types, new actions, grabbing that&#8217;s integrated with reaching, sitting that&#8217;s integrated with locomotion, and a bunch of fixed and extensions to the RPC system.&nbsp; It&#8217;s all done, I just haven&#8217;t finished porting some of the old controllers over to the new goal system.&nbsp; And I need to do regression testing on the old episodes of the web comic.</p>
<p>However, I have a lot to think through and blog about from my week of conferencing, so I&#8217;ll try to do that first while it&#8217;s still fresh in my mind.&nbsp; But I want to be sure to put it up before I&#8217;m sucked into further travel.&nbsp; So one way or another, I&#8217;ll be posting it before my talks in Singapore mid-month.&nbsp; If nothing else, I have 24 hours of flying time with just me and a laptop &#8230;</p>
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			<media:title type="html">ian</media:title>
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		<title>New paper &#8211; comments welcome</title>
		<link>http://twigblog.wordpress.com/2009/01/12/new-paper-comments-welcome/</link>
		<comments>http://twigblog.wordpress.com/2009/01/12/new-paper-comments-welcome/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 18:29:17 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Papers]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2009/01/12/new-paper-comments-welcome/</guid>
		<description><![CDATA[This is a paper I wrote for ICFDG that takes some work from my previous life as a roboticist and applies it to Twig.  However, it&#8217;s situated in a tradition that the games community, and even the present-day AI community isn&#8217;t very familiar with, so much of the paper is an attempt to survey and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=52&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is <a href="http://www.cs.northwestern.edu/~ian/Twig/FDG-role-passing.pdf">a paper I wrote for ICFDG</a> that takes some work from my previous life as a roboticist and applies it to Twig.  However, it&#8217;s situated in a tradition that the games community, and even the present-day AI community isn&#8217;t very familiar with, so much of the paper is an attempt to survey and explain the literature on using combinational logic for inference &#8211; why you&#8217;d want to do it, why it&#8217;s limited, and what you can do to overcome some of the limitations.  And even then, I&#8217;m worried that it won&#8217;t be transparent to the reader; not because it&#8217;s technically difficult, but just because the motivations won&#8217;t be clear.  Anyhow, any advice would be welcome.</p>
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			<media:title type="html">ian</media:title>
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		<title>New paper</title>
		<link>http://twigblog.wordpress.com/2008/11/30/new-paper/</link>
		<comments>http://twigblog.wordpress.com/2008/11/30/new-paper/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 00:14:21 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Papers]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2008/11/30/new-paper/</guid>
		<description><![CDATA[This is a longer, journal paper on Twig, submitted to the new journal IEEE Transactions on Computational Intelligence and AI in Games (full disclosure: I&#8217;m an associate editor).&#160; This paper documents a fair amount more than the AIIDE paper, including object manipulation scripting, and a little bit about the authoring tools.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=51&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is a <a href="http://www.cs.northwestern.edu/~ian/Twig/TCIAIG.pdf">longer, journal paper</a> on Twig, submitted to the new journal <a href="http://ieee-cis.org/pubs/tciaig/">IEEE Transactions on Computational Intelligence and AI in Games</a> (full disclosure: I&#8217;m an associate editor).&nbsp; This paper documents a fair amount more than the AIIDE paper, including object manipulation scripting, and a little bit about the authoring tools.</p>
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			<media:title type="html">ian</media:title>
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		<title>Version 0.0 released</title>
		<link>http://twigblog.wordpress.com/2008/11/14/version-00-released/</link>
		<comments>http://twigblog.wordpress.com/2008/11/14/version-00-released/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 23:50:39 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2008/11/14/version-00-released/</guid>
		<description><![CDATA[The new source release is up.&#160; See the new source link above.&#160; This version is built on XNA 3.0. Thanks to Bill Manegold for selfless trailblazing on earlier versions.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=50&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The new source release is up.&nbsp; See the new source link above.&nbsp; This version is built on XNA 3.0. Thanks to Bill Manegold for selfless trailblazing on earlier versions.</p>
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			<media:title type="html">ian</media:title>
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		<title>XNA 3.0 port</title>
		<link>http://twigblog.wordpress.com/2008/11/11/xna-30-port/</link>
		<comments>http://twigblog.wordpress.com/2008/11/11/xna-30-port/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 04:57:44 +0000</pubDate>
		<dc:creator>Ian Horswill</dc:creator>
				<category><![CDATA[Comic]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://twigblog.wordpress.com/2008/11/11/xna-30-port/</guid>
		<description><![CDATA[I&#8217;ve compiled Twig under XNA 3.0 and fix the minor gotchas in the project files and it seems to work.&#160; I&#8217;ll put a new cut of the source tree up tomorrow or Wednesday.&#160; In the mean time, I&#8217;ve rebuilt the webcomic episodes using ClickOnce deployment, which requires somewhat more than one click for the user, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=twigblog.wordpress.com&amp;blog=4935451&amp;post=46&amp;subd=twigblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve compiled Twig under XNA 3.0 and fix the minor gotchas in the project files and it seems to work.&nbsp; I&#8217;ll put a new cut of the source tree up tomorrow or Wednesday.&nbsp; In the mean time, I&#8217;ve rebuilt the webcomic episodes using ClickOnce deployment, which requires somewhat more than one click for the user, but still prevents you from having to search out and install the various libraries that are needed.&nbsp; The first time you try a comic episode, you&#8217;ll have to wait for it to download the redistributables for .NET 3.5 and XNA 3.0, but after that it will run fairly automatically without your having to manually open zip files, etc.&nbsp; Let me know if you have any problems.</p>
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