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	<title>Comments for Twig</title>
	<atom:link href="http://twigblog.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://twigblog.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Mon, 17 Oct 2011 20:03:24 +0000</lastBuildDate>
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		<title>Comment on advice about distributing the code by Shaun</title>
		<link>http://twigblog.wordpress.com/2008/10/25/advice-about-distributing-the-code/#comment-345</link>
		<dc:creator><![CDATA[Shaun]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 20:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://twigblog.wordpress.com/2008/10/25/advice-about-distributing-the-code/#comment-345</guid>
		<description><![CDATA[http://home.iae.nl/users/starcat/dynamo/ 
   This, useful at the time, library never saw commercial use as far as I know, and is under the same license yours is.  I will be going with another library under a more liberal license that is compatible with the xbox 360 (without making my entire game LGPL and thusly encouraging others to port it to PC and steal it without giving back) and the iphone.  I suggest LGPL + exception which allows embedding without linking to meet the linking requiriements if abstracted through an additional wrapper, as the LGPL is very problematic on Xbox 360.  And an exception for replacement (effectively, the ability to replace the library on the PC version suffices for the iphone as long as the two versions are similar [important, controls will be different, graphics for the PC version may be improved].)
   In fact, it sat unused for 10 years.
   Alternately you could dual license under mozilla or go with the standard mozilla tri-license(The above option would probably need a lawyer. XD).  As mozilla limits it&#039;s-self on a file by file basis.
   You could also dual license any of the above with the microsoft community license. (I&#039;m not a fan, but it serves a similar function to the mozilla license)
   Sourceforge, google code, or github.   Sourceforge and google code have better search facilities.  And regardless, I suggest putting up at least one version (even if just as an archive) on sourceforge with a pointer to the latest github or google code version[possibly used for development?].  (A lot of projects have moved from there.)]]></description>
		<content:encoded><![CDATA[<p><a href="http://home.iae.nl/users/starcat/dynamo/" rel="nofollow">http://home.iae.nl/users/starcat/dynamo/</a><br />
   This, useful at the time, library never saw commercial use as far as I know, and is under the same license yours is.  I will be going with another library under a more liberal license that is compatible with the xbox 360 (without making my entire game LGPL and thusly encouraging others to port it to PC and steal it without giving back) and the iphone.  I suggest LGPL + exception which allows embedding without linking to meet the linking requiriements if abstracted through an additional wrapper, as the LGPL is very problematic on Xbox 360.  And an exception for replacement (effectively, the ability to replace the library on the PC version suffices for the iphone as long as the two versions are similar [important, controls will be different, graphics for the PC version may be improved].)<br />
   In fact, it sat unused for 10 years.<br />
   Alternately you could dual license under mozilla or go with the standard mozilla tri-license(The above option would probably need a lawyer. XD).  As mozilla limits it&#8217;s-self on a file by file basis.<br />
   You could also dual license any of the above with the microsoft community license. (I&#8217;m not a fan, but it serves a similar function to the mozilla license)<br />
   Sourceforge, google code, or github.   Sourceforge and google code have better search facilities.  And regardless, I suggest putting up at least one version (even if just as an archive) on sourceforge with a pointer to the latest github or google code version[possibly used for development?].  (A lot of projects have moved from there.)</p>
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		<title>Comment on New paper &#8211; comments welcome by Tomat</title>
		<link>http://twigblog.wordpress.com/2009/01/12/new-paper-comments-welcome/#comment-66</link>
		<dc:creator><![CDATA[Tomat]]></dc:creator>
		<pubDate>Tue, 13 Jan 2009 12:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://twigblog.wordpress.com/2009/01/12/new-paper-comments-welcome/#comment-66</guid>
		<description><![CDATA[I&#039;ve glimpsed at paper and it seem quite &quot;casual&quot;. I think it wiil be valuable for anyone who wants to escape state&#039;s transaction nightmare.
Keep going.
I&#039;m going to read it carefuly.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve glimpsed at paper and it seem quite &#8220;casual&#8221;. I think it wiil be valuable for anyone who wants to escape state&#8217;s transaction nightmare.<br />
Keep going.<br />
I&#8217;m going to read it carefuly.</p>
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		<title>Comment on Source release by Takuan</title>
		<link>http://twigblog.wordpress.com/2008/11/09/source-release-version-01-and-development-schedule/#comment-11</link>
		<dc:creator><![CDATA[Takuan]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 04:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://twigblog.wordpress.com/2008/11/09/source-release-version-01-and-development-schedule/#comment-11</guid>
		<description><![CDATA[Ah, I received it!  It&#039;s too late tonight for me to review and give any feedback just yet, but thank you very much for the prompt reply!]]></description>
		<content:encoded><![CDATA[<p>Ah, I received it!  It&#8217;s too late tonight for me to review and give any feedback just yet, but thank you very much for the prompt reply!</p>
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		<title>Comment on Source release by Takuan</title>
		<link>http://twigblog.wordpress.com/2008/11/09/source-release-version-01-and-development-schedule/#comment-10</link>
		<dc:creator><![CDATA[Takuan]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 03:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://twigblog.wordpress.com/2008/11/09/source-release-version-01-and-development-schedule/#comment-10</guid>
		<description><![CDATA[&lt;blockquote&gt;I’m not going to bother putting the 2.0 version up on the web, but if you just drop me a note, I’m happy to send it to you.&lt;/blockquote&gt;

I&#039;d love to see the code, even if it is done with a deprecated version of XNA.  Even though they&#039;ve done it less with XNA than they did with MDX, Microsoft has such a frequent release cycle with managed DirectX code that the vast majority of articles and samples I&#039;ve perused in the last few years have been for deprecated versions, so I&#039;m quite used to that :)

If you are still willing to send the source, I&#039;d love to be able to try to pick my way through it.  I can be reached at the email address used to write this comment.

Thanks a bunch!]]></description>
		<content:encoded><![CDATA[<blockquote><p>I’m not going to bother putting the 2.0 version up on the web, but if you just drop me a note, I’m happy to send it to you.</p></blockquote>
<p>I&#8217;d love to see the code, even if it is done with a deprecated version of XNA.  Even though they&#8217;ve done it less with XNA than they did with MDX, Microsoft has such a frequent release cycle with managed DirectX code that the vast majority of articles and samples I&#8217;ve perused in the last few years have been for deprecated versions, so I&#8217;m quite used to that <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you are still willing to send the source, I&#8217;d love to be able to try to pick my way through it.  I can be reached at the email address used to write this comment.</p>
<p>Thanks a bunch!</p>
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		<title>Comment on webcomic by my other blog &#171; Title TK</title>
		<link>http://twigblog.wordpress.com/webcomic/#comment-5</link>
		<dc:creator><![CDATA[my other blog &#171; Title TK]]></dc:creator>
		<pubDate>Sat, 25 Oct 2008 02:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://twigblog.wordpress.com/webcomic/#comment-5</guid>
		<description><![CDATA[[...] blog also includes pointers to the episodes of a &#8220;webcomic&#8221; that I&#8217;m doing with Twig as a way of testing out features and guiding feature [...]]]></description>
		<content:encoded><![CDATA[<p>[...] blog also includes pointers to the episodes of a &#8220;webcomic&#8221; that I&#8217;m doing with Twig as a way of testing out features and guiding feature [...]</p>
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		<title>Comment on About by Ian Horswill</title>
		<link>http://twigblog.wordpress.com/about/#comment-4</link>
		<dc:creator><![CDATA[Ian Horswill]]></dc:creator>
		<pubDate>Fri, 10 Oct 2008 21:07:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-4</guid>
		<description><![CDATA[Sorry.  I should have posted that a while ago.  It&#039;s at http://www.cs.northwestern.edu/~ian/AIIDE%20Twig%20paper.pdf

And sorry for being pokey about responding.  The quarter started a couple weeks ago and I&#039;m teaching three courses, so I&#039;ve spent all week fighting fires.

-ian]]></description>
		<content:encoded><![CDATA[<p>Sorry.  I should have posted that a while ago.  It&#8217;s at <a href="http://www.cs.northwestern.edu/~ian/AIIDE%20Twig%20paper.pdf" rel="nofollow">http://www.cs.northwestern.edu/~ian/AIIDE%20Twig%20paper.pdf</a></p>
<p>And sorry for being pokey about responding.  The quarter started a couple weeks ago and I&#8217;m teaching three courses, so I&#8217;ve spent all week fighting fires.</p>
<p>-ian</p>
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		<title>Comment on About by Richard Paul</title>
		<link>http://twigblog.wordpress.com/about/#comment-3</link>
		<dc:creator><![CDATA[Richard Paul]]></dc:creator>
		<pubDate>Mon, 06 Oct 2008 11:26:06 +0000</pubDate>
		<guid isPermaLink="false">#comment-3</guid>
		<description><![CDATA[Hello, I am undertaking a PHD within the field of procedural content in games. I am currently looking for an electronic version of your paper, &quot;Lightweight Procedural Animation with Beleivable Physical Interactions&quot; for my records. Could you please point me in the right direction of where to find this. I have read it and found it interesting how you have achieved the physical motion of game entities. 

Thx.
Richard.]]></description>
		<content:encoded><![CDATA[<p>Hello, I am undertaking a PHD within the field of procedural content in games. I am currently looking for an electronic version of your paper, &#8220;Lightweight Procedural Animation with Beleivable Physical Interactions&#8221; for my records. Could you please point me in the right direction of where to find this. I have read it and found it interesting how you have achieved the physical motion of game entities. </p>
<p>Thx.<br />
Richard.</p>
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		<title>Comment on webcomic by webcomic: episode 0 &#171; Twig</title>
		<link>http://twigblog.wordpress.com/webcomic/#comment-2</link>
		<dc:creator><![CDATA[webcomic: episode 0 &#171; Twig]]></dc:creator>
		<pubDate>Mon, 22 Sep 2008 04:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://twigblog.wordpress.com/webcomic/#comment-2</guid>
		<description><![CDATA[[...] webcomic           22Sep08 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] webcomic           22Sep08 [...]</p>
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